Dr Kawashima’s Brain Training: How Old Is Your Brain (Nintendo DS)

£4.00

If you spend a lot of time with your favourite gaming handheld in public, you’ve probably heard this sentence once or twice before. While most people have no problem subscribing to beliefs that attribute increased reaction times and better hand-eye coordination to regular exposure to games, ‘making you smarter’ isn’t usually a trait associated…

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If you spend a lot of time with your favourite gaming handheld in public, you’ve probably heard this sentence once or twice before. While most people have no problem subscribing to beliefs that attribute increased reaction times and better hand-eye coordination to regular exposure to games, ‘making you smarter’ isn’t usually a trait associated with gaming. This game was designed in collaboration with Professor Ryuuta Kawashima, who believes that regular ‘brain exercises’ can counteract forgetfulness, help train memory and creative thinking. MRI (Magnetic Resonance Image) diagrams that measured brain activity of 120 test subjects between the ages of 20 and 70 at the university’s Future Science Collaborative Research Center show the difference in brain activity in a variety of situations. DS Brain Training takes the theories from Prof. Kawashima and runs with it. The software challenges players to perform a variety of exercises every day, from solving simple math problems to reading on-screen text out loud. Features: Sudoku – Use logic to fill in missing numbers on a grid. Syllable Count – Count the syllables in well-known phrases. Reading Aloud – Read classic literature as fast as possible. Stroop Test – Say the names of colors as they appear. Word Memory – Memorize words that appear on screen. Speed Counting – Count to 120 as fast as you can. Connect Maze – Draw lines to connect letters and numbers in alphabetical and numeric order. Calculation – Perform simple math problems quickly. Head Count – Count people as they enter and exit a house. Triangle Math – Solve math problems in a certain pattern. Low to High – Memorize the position of numbers, then touch them in order from lowest to highest.

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