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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even…
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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular form of collaborative entertainment.
Kalecgyos, a member of a decimate race of blue dragons, quests towards the elven kingdom of Quel'Thalas in search of answers, but he will have to deal with a vengeful dwarf, the army of the Undead Scourge, and the mystery behind an enchanting peasant girl before he can finally obtain what he seeks.
Ai is the only royal princess of Ai-Land, a magical kingdom caught in the midst of a horrific revolution. When Princess Ai makes a hasty escape from her war-torn land, she finds herself in modern-day Tokyo. Confused and in shock, Ai wanders the streets in this strange new land to unravel the secrets that could tear her and her kingdom apart...
Princess Ai's journey of discovery continues - but our tempestuous princess may not like what she finds! As more outrageous assassins arrive from Ai-land, H.T.A. unveils its plan to turn their hot new diva into a falling star. Even with Kent by her side, can Ai avoid her enemies and still find a way to bring peace to her troubled homeland?
You guys...haven't noticed? She's goin' commando!Secretly jumping for joy in his undeadest of hearts when Eu writes him a note that says, 'I want you to hold me tight' (Disgusting.), Ayumu will have to give it his best (Vile!!) if he wants to get a word or move in edgewise (Sick.) under Sera's ever-vigilant eye! But now that the danger from the...