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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even…
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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular form of collaborative entertainment.
After Eu disappears, Sera is down in the dumps and, thanks to bad seed Kyouko, Haruna transforms into a meowing machine! But damn it all, undead Ayumu's undying wish is just to see Eu!!
Just a stone's throw from London lies the manor house of the illustrious Phantomhive earldom, its master one Ciel Phantomhive. Earl Phantomhive is a giant in the world of commerce, Queen Victoria's faithful servant . . . and a slip of a twelve-year old boy. Fortunately, his loyal butler, Sebastian, is ever at his side, ready to carry out the young...
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What do you do when a game starts playing by its own rules? Shugo and Reina only recently started playing The World, the most advanced online game ever created, but they are already well on their way to becoming heroes. They've got a great party of friends, cool new items, and now they've been joined by Zefie, a Vagrant AI who acts outside the...