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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with…
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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
Just a stone's throw from London lies the manor house of the illustrious Phantomhive earldom, its master one Ciel Phantomhive. Earl Phantomhive is a giant in the world of commerce, Queen Victoria's faithful servant . . . and a slip of a twelve-year old boy. Fortunately, his loyal butler, Sebastian, is ever at his side, ready to carry out the young...
Life - or undeath? - isn't easy for Ayumu Aikawa. A seemingly normal high schooler, he is in fact a zombie who serves as a bodyguard to an introverted necromancer. But his already complicated existence becomes even more outlandish when he accidently steals the powers of a magical girl, transforming into one himself - complete with frilly dress and...
Envy, lust, sloth, wrath, gluttony, pride, greed.A group of sinners who bear the guilt of the seven deadly sins has been gathered in an old courthouse to face judgement. To leave this place alive, they must offer up a sacrifice - one of their number. As the trial begins, who will the gavel fall on first?
Lego Marvel Visual Dictionary