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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even…
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Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular form of collaborative entertainment.
Envy, lust, sloth, wrath, gluttony, pride, greed.A group of sinners who bear the guilt of the seven deadly sins has been gathered in an old courthouse to face judgement. To leave this place alive, they must offer up a sacrifice - one of their number. As the trial begins, who will the gavel fall on first?
World War III is over, and nomad soldier Duenan Knute and her cyborg partner Briareos struggle to survive in the abandoned cities and demilitarized zones of the post-war wasteland, the 'Badside.' Matters appear on the upswing, however, when they are found and brought to Olympus, an urban utopia and centerpiece for the reconstruction of...
What do you do when a game starts playing by its own rules? Shugo and Reina only recently started playing The World, the most advanced online game ever created, but they are already well on their way to becoming heroes. They've got a great party of friends, cool new items, and now they've been joined by Zefie, a Vagrant AI who acts outside the...
It's an all-new beginning for the Runaways! When this group of super-powered teens discovered that their parents were actually villains, they ran away from home - but that was only step one! Now that the evil Pride is gone, nearly every bad guy in the Marvel Universe is trying to fill the power vacuum in Los Angeles, and the Runaways are the only...