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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with…
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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
World War III is over, and nomad soldier Duenan Knute and her cyborg partner Briareos struggle to survive in the abandoned cities and demilitarized zones of the post-war wasteland, the 'Badside.' Matters appear on the upswing, however, when they are found and brought to Olympus, an urban utopia and centerpiece for the reconstruction of...
It's an all-new beginning for the Runaways! When this group of super-powered teens discovered that their parents were actually villains, they ran away from home - but that was only step one! Now that the evil Pride is gone, nearly every bad guy in the Marvel Universe is trying to fill the power vacuum in Los Angeles, and the Runaways are the only...
Chris Lightfellow lost her father to the flames of war, when she was just a little girl. Wanting to become a soldier like him, she enters a military school, and becomes a knight after graduating. When her commanding officer is killed in battle, Chris shows her fellow knights her true strength.
Just a stone's throw from London lies the manor house of the illustrious Phantomhive earldom, its master one Ciel Phantomhive. Earl Phantomhive is a giant in the world of commerce, Queen Victoria's faithful servant . . . and a slip of a twelve-year old boy. Fortunately, his loyal butler, Sebastian, is ever at his side, ready to carry out the young...