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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with…
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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the...
Princess Ai's journey of discovery continues - but our tempestuous princess may not like what she finds! As more outrageous assassins arrive from Ai-land, H.T.A. unveils its plan to turn their hot new diva into a falling star. Even with Kent by her side, can Ai avoid her enemies and still find a way to bring peace to her troubled homeland?
Ai is the only royal princess of Ai-Land, a magical kingdom caught in the midst of a horrific revolution. When Princess Ai makes a hasty escape from her war-torn land, she finds herself in modern-day Tokyo. Confused and in shock, Ai wanders the streets in this strange new land to unravel the secrets that could tear her and her kingdom apart...
Rena and Shugo entered The World with dreams of becoming legends. Those dreamshave quickly drifted into the twilight now that they're in prison! As the controversy surrounding Shugo's bracelet shifts into overdrive, will our heroes be deleted...or is it end of The World as we know it? Don't miss the climatic end to the bestselling multimedia manga...